Below is a list of events where we have recorded video of the event. You may need to scroll down to see the video as it is at the bottom of each of these pages.
Videos for the 2020 Speaker Series
Using UX For Good: Building A Better World
How Small Words Make A Big Difference
Jan 8, 2020 - In this talk, we will walk through how UX Writing & Microcopy can (and will) transform writing within business organizations, trades and arts work, and application design to reduce stress and provide guidance for all people from every walk of life.
March 4, 2020 - Design directly affects every person in the nation. Join Dana as she explores the design of our democracy and how to make better design decisions that do not have as many unintended consequences for our democracy.
April 1, 2020 - Using examples from the Buxton-Microsoft Collection, the argument is made that knowing our history is as important to UX designers as it is to architects, musicians or any other creative discipline.
Municipal Software for Online Dialogue and Decision-making
May 6, 2020 6:30 PM - We’ll consider how design can facilitate consensus rather than division. Let’s explore this together and build the practices and software to support democracy.
Videos for the 2019 Speaker Series
Smart Stuff: Alternative Interfaces, Artificial Intelligence & Augmented Interactions
Challenges for Usability & User Experience
Feb. 6, 2019 - New products for treating cancer with radiation therapy can provide therapists with MR images in real-time, thus enabling them to detect tumor movements. This, in turn, creates the potential for much more precise and effective treatments for cancer.
Inclusive Thinking toward an Emerging IoT
March 6, 2019 - This talk revisits the question of, to recall the work of fellow digital anthropologist Genevieve Bell, the “mess and mythology” embedded in smart technologies, and asks how we can harness the power of humanity’s global imagination to offer not only access to, but authorship of, the internet of things to everybody.
Design Thinking and New Technologies that Seek to Address the Wicked Problems of Everyday Life
April 3, 2019 - As citizens and design thinkers what role do/should we play in how the latest smart cities technologies–sensors, cameras, platforms, aggregation and analytics algorithms, machine learning and artificial intelligence–transform how we live, work, play, learn, love, see, move, engage and understand our world–and how it understands us? I’ll tell you what I know and then let’s […]
May 1, 2019 - Hannah Scurfield, UX Design Research and Strategy for Spatial Computing, eBay — Learn about experimenting with UX design research techniques and how people interact with augmented and mixed reality.
How Voice User Interfaces Have Changed the Way that I Live
June 5, 2019 - Bruce Elgort, Faculty Member, Clark College — Two years into this adventure of augmenting our household and my work life I have an amazing story to share with you.
Solving the Problems New Technologies Create in Automotive
July 10, 2019 - Emily Bowman, Design Group Manager, General Motors — Let’s explore how user experience designers can enhance vehicle development by bringing human-centered methods to the complex process of designing the mobility solutions of tomorrow.
Sept 4, 2019 - Ms. Rutland will speak on the power of empathy in the process of innovation as well as what we can learn from history about how to profoundly alter the way we approach AI as a design industry.
Oct 2, 2019 - Using empathetic design approaches we can create a world of intelligent environments that give us human-centric, adaptable information and control – making each and every individual’s life more enjoyable and productive no matter what we choose to do with our time – work, play, live.
Nov. 6, 2019 - The PC industry is poised between legacy and emergent business opportunities: the established market for desktops and laptops and the new computing experiences enabled by connected, sensor-based voice and vision technologies.
Videos for the 2018 Speaker Series
Do the Right Thing: HCI in Ethics…Where Do We Start?
Jan 10, 2018 - If you’re ready to talk to your teams about what you really need, help management interpret the data, and create analytical experiments that provide design insights, don’t miss this talk.
Feb 7, 2018 - This talk presents a way for us – the makers and thinkers of the science fiction present – to organize our activities so as to include healthy portions of the arts & humanities, experimentation, and daydreaming.
March 7, 2018 - What is the fundamental responsibility we have to humanize tech so we all flourish and better software is made?
April 18, 2018 - All design is political, because all politics are designed. The world is a mess because a certain set of people designed it to be a mess. Now we need a different set of people to design our way out of it. This is not a choice. This is how we knock back.
May 9, 2018 - Hear how finding the connection between ethics and the real-life experiences that follow has led to Nancy’s understanding of universal access and ethical design.
June 6, 2018 - Decisions must account for different factors for multiple stakeholders with differing priorities. How do we meet the challenge that are qualitative in nature?
July 11, 2018 - Ethical dilemmas arise from the economic consequences of extended deployment of AI systems. We will learn how to use open source software and decentralized education to proliferate AI tech for all.
September 5, 2018 - This panel will explore ethics in development, design, application, business use, and usability of mixed reality tech. Gain insight from leaders in the tech space, and to apply this new tech in functional ways for your business.
October 3, 2018 - Participate in a deeper ethical dialogue about emerging technology, and interaction design’s role. This session is informed by many months of research.
November 7, 2018 - Learn how personal finances play a huge role in silencing us and how financial freedom can lead to finding courage, agency and voice at work.
Videos for the 2017 Speaker Series
Thriving in Chaos: Strategies for Good Design
Jan 18, 2017 - Patricia Colley | Matt Smith How do you drive innovation from within the ranks, when innovation processes aren’t well established, or don’t have a clear executive champion?
Feb 1, 2017 - Engage the client in disruptive and engaging workshops early in website development process to elicit input from key stakeholders who might not otherwise be able to verbalize it.
March 1, 2017 - Ivana McConnell, Senior UI/UX Designer at Customer.io Why tech companies should focus on achieving inclusion first, attending to employees’ specific self-care needs in order to create a platform for diversity to flourish, and better software made.
April 5, 2017 - Chris Berg, Firemaple Industries Everyday we hear more about another big hack. First Target, then the DNC, then the NSA. Secure software and infrastructure seems impossible, so what can we do? Come to this session to learn how to make security more accessible by making it part of the software and product development process.
May 3, 2017 - Amelia Abreu, UX Night School How can we design services, along with products and systems, to support care?
July 12, 2017 - Colin Bay, Thug Design | Dwayne King, Pinpoint. | Chris Tobias, Technology Association of Oregon Come check out CHIFOO’s panel of seasoned troublemakers to learn how you too can become a force for change within a large team and still keep your job.
Sept 6, 2017 - Erik Goodfriend, Humanity Innovation Labs “We’ve got a great idea, now we need a team to make it happen.”
Oct 4, 2017 - Patrick Neeman, icertis Most designers may have heard something like, “learn to code like your life depends on it.”
Videos for the 2016 Speaker Series
Bounded Irrationality: Supporting Users and Creating Community
January 6, 2016 - Learn how Presumptive Design differs from traditional user-centered design, and how it welcomes and leverages our irrationality by using failure as the main catalyst for insight.
February 10, 2016 - Our ability to navigate within a product is impacted by the underlying psychology of decision making. Bill presents a variety of design practices that UX designers can use to address complex decisions, facilitating more effective outcomes.
March 2, 2016 - Ward will talk about reinventing the Wiki and how the distributed internet’s fundamental ideals have evolved with technological innovation since it’s inception.
April 6, 2016 - For years, we’ve referred to ‘marketing as storytelling.’ This creates a problem: Storytelling involves a single narrative arc, and our customers don’t want to be dragged into a single arc. They want a space in which they can move about and create their own stories.
May 4, 2016 - Faith-based communities live with many contradictions that challenge our thinking about design, technology, and human interaction. The community’s tech steward must strike a balance between the needs of the community and outside influences.
June 8, 2016 - Often community moderators work invisibly at the heart of the social network making thousands of judgment calls on behalf of the members they serve. Learn how community moderators provide care and attention to enrich experiences at an individual level.
July 13, 2016 - What does it mean to design for happiness? Based on a combination of design research and data science, this session will explore what makes people happiest when they use technology and what we can learn from that to design for positive outcomes.
September 14, 2016 - To uncover the most common problems, designers must empathize with their users and come to know the spaces and times in which they move. In this interactive presentation, UX guru Carolyn and game designer Anna take personas and other empathy exercises to the next level.
October 5, 2016 - What if intelligence itself is artificial? We’ll spend some time looking at the reasons we behave the way we do, then break down some ways to let go of our over-developed, over-appreciated consciousness so we can become more empathetic and inspired designers.
In Everyday Moments
November 2, 2016 - If we look closely at interactions that frustrate us we can clearly see bounded irrationality at play, disrupting our ‘expected’ path of outcomes. This talk will cover how the dynamic of neuroscience, culture, and personal preferences create “unique” rational experiences.
Videos for the 2015 Speaker Series
Gamefully Employed: Innovation at Play
January 7, 2015 - David will share how emerging developments in HCI are creating virtual civic spaces. Learn how David and Elbowfish succeed in applying game-inspired approaches to improving work, converting customers to fans, and harnessing the power of community.
February 4, 2015 - Kent has experimented with new approaches for engaging viewers and users and will share his observations of the subtle influx of game-inspired influences on a variety of online video experiences.
March 11, 2015 - The evolution of tabletop and alternate reality game design offer approaches to engagement through frustration, incremental victories and the theory of encouraging permission to fail. Trust us, it’ll all make sense.
May 6, 2015 - Seth will describe the challenges of mapping real-world problems onto games and ways to address these challenges and other problem-solving game projects and future possibilities.
June 3, 2015 - CHIFOO 2-for-1! Skyler will cover educational developments in the indie gaming, “You Have Gained A Level – Adding Empathy and Understanding to Online Education”. Yori has leveraged game theory and design not only in game development, but in his approach to developing communities.
July 8, 2015 - Joshua will help us draw on theories of method acting training to create a character in a digital narrative, discussing the relationships between embodied game interfaces, tangible storytelling, game-based-learning, virtual worlds, and nonverbal communication.
September 2, 2015 - Through his geek-focused radio talk show, events and lecturing, Rym will delight us with his stories about how he’s observed the unique interaction of gaming and how HCI is maturing.
October 7, 2015 - Emily regularly facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Come hear behind-the-scenes techniques for creating games that really make a difference in the world.
Videos for the 2014 Speaker Series
Tell Me A Story: How Storytelling Methods Help Create Better Products And Experiences
January 8, 2014 - To kick off this year’s series on storytelling, we’ll try on a few constructs for size. In this discussion, we will review a variety of ways to structure narratives, from the common to the complex, paired with examples from our current digital environment. Attendees will have the opportunity to survey different forms of storytelling and […]
February 5, 2014 - Stories have power to add empathy and connection to our work. They can help us learn about people, culture, and context—why, when, and how our products might be used—and share this with a design team. Stories permeate UX techniques from user stories to storyboards. They come to full power when used with personas: the persona […]
March 5, 2014 - Comics are a collaborative storytelling effort—many talented individuals contribute to the success or failure of each comic book, much as a good design team leverages complementary talents in delivering a stunning product. When their talents are combined, the writer (information architect) and artists (visual designers) attract attention and deliver the mood and flow (interaction design) […]
Dr. Genevieve Bell
April 2, 2014 - The introductions of new technologies are rarely seamless and silent affairs. There are the inevitable boosters and utopian dreamers who will tell us and sell us on the notion that this new technology will change our lives, in both big and small ways: we will be cleaner, safer, happier, more efficient, more productive, and of […]
May 7, 2014 - When designing or redesigning an application, Nimble Partners focuses on three core principles: consistency, hierarchy, and personality. We can think of these principles as if they’re part of a language. Consistency and hierarchy are the grammar people learn while using an application: the basic elements that define how a language is spoken. The “words” we […]
June 4, 2014 - After nearly two years in gathering War Stories about the unusual, comic, tragic and otherwise astonishing things that happen in fieldwork, Portigal Consulting has amassed a compelling archive about the user research experience. While it’s common for the members of any group to share stories of their adventures, the user research community hasn’t supported this […]
Leah Noble Davidson
July 9, 2014 - Since qualitative research, or market research, can largely be spit out by a computer, we’ll take a look at how one can move beyond big data and do what a computer cannot do—go inside the head of a person and learn about their motivations and goals. Humanity’s experience is constantly shifting and so is the […]
October 8, 2014 - Products, services and technology have a political gauntlet to conquer before they make their first appearance in the marketplace. Often the first line of defense in a corporate environment is the internal audience and invested key stakeholders. Developing the solution is not enough. How you communicate the idea is just as important as the solution […]
November 5, 2014 - Working the last couple years in a building full of storytellers, Jason Sack has learned how powerful narrative can be in creating great products and experiences. Selling an idea, creating a sense of drama, and maintaining engagement in an experience all stand to benefit from a better understanding of storytelling. Because UX people are uniquely […]
Videos for the 2013 Speaker Series
September 11, 2013 - Demonstrating the value of design in business is key to positioning design, UX and HCI more strategically in an organization. Yet demonstrating this has been a vexing challenge for designers. Using metrics that matter to leaders as the kernel in a story is key to meeting business leaders halfway in their quest to understand what […]
July 10, 2013 - The Ford Immersive Vehicle Environment (FiVE) applies a variety of real-time, advanced visualization technologies to allow efficient, quick and effective evaluations of vehicle design proposals. Ford is using virtual and augmented reality in a unique and amazing way to simulate a multitude of customer perspectives very early in the development process. Their approach is different…it […]
February 6, 2013 - ?Thanks to mobile device and social networks, enterprise computing stands at the start of the biggest revolution in computing since the transition to client-server. Tablets and smartphones are not laptops with small screens and no keyboards, yet that is how enterprise IT executives persist in treating them. In fact, to fully grasp the potential of […]
January 16, 2013 - The prevailing view of innovation is wrong. The traditional view of product development is that there is a fundamental dilemma between innovation and time to market. You can have one or the other, but not both. But this is not true. This session will provide graphical tools that you can start using immediately to help […]
Videos for the 2012 Speaker Series
Using Your Head (Eyes, Hands, Or Body): Interacting With Things Interacting With Us