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Videos of Past Events

Below is a list of events where we have recorded video of the event. You may need to scroll down to see the video as it is at the bottom of each of these pages.
 

Videos for the 2019 Speaker Series

Smart Stuff: Alternative Interfaces, Artificial Intelligence & Augmented Interactions

General AI
Where Machine, Humanity, and Society Intersect
Jan 9, 2019
- Beyond today’s artificial narrow intelligence (ANI) is Artificial General Intelligence (AGI), also known as General AI. It is a technology expected to rewrite what it means to live on planet Earth.
AI-driven Images in Radiation Therapy
Challenges for Usability & User Experience
Feb. 6, 2019
- New products for treating cancer with radiation therapy can provide therapists with MR images in real-time, thus enabling them to detect tumor movements. This, in turn, creates the potential for much more precise and effective treatments for cancer.
Designing the Internet of Everybody
Inclusive Thinking toward an Emerging IoT
March 6, 2019
- This talk revisits the question of, to recall the work of fellow digital anthropologist Genevieve Bell, the “mess and mythology” embedded in smart technologies, and asks how we can harness the power of humanity’s global imagination to offer not only access to, but authorship of, the internet of things to everybody.
Smart Cities
Design Thinking and New Technologies that Seek to Address the Wicked Problems of Everyday Life
April 3, 2019
- As citizens and design thinkers what role do/should we play in how the latest smart cities technologies–sensors, cameras, platforms, aggregation and analytics algorithms, machine learning and artificial intelligence–transform how we live, work, play, learn, love, see, move, engage and understand our world–and how it understands us? I’ll tell you what I know and then let’s […]
Researching Smart + Spatial Computing
May 1, 2019
- Hannah Scurfield, UX Design Research and Strategy for Spatial Computing, eBay — Learn about experimenting with UX design research techniques and how people interact with augmented and mixed reality.
Two Years Later,
How Voice User Interfaces Have Changed the Way that I Live
June 5, 2019
- Bruce Elgort, Faculty Member, Clark College — Two years into this adventure of augmenting our household and my work life I have an amazing story to share with you.
A Designer’s Work is Never Done
Solving the Problems New Technologies Create in Automotive
July 10, 2019
- Emily Bowman, Design Group Manager, General Motors — Let’s explore how user experience designers can enhance vehicle development by bringing human-centered methods to the complex process of designing the mobility solutions of tomorrow.
Empathy, Design and the Future of AI
Sept 4, 2019
- Ms. Rutland will speak on the power of empathy in the process of innovation as well as what we can learn from history about how to profoundly alter the way we approach AI as a design industry.
Humans For The Win
Oct 2, 2019
- Using empathetic design approaches we can create a world of intelligent environments that give us human-centric, adaptable information and control – making each and every individual’s life more enjoyable and productive no matter what we choose to do with our time – work, play, live.

 

Videos for the 2018 Speaker Series

Do the Right Thing: HCI in Ethics…Where Do We Start?

Is Design Metrically Opposed?
Jan 10, 2018
- If you’re ready to talk to your teams about what you really need, help management interpret the data, and create analytical experiments that provide design insights, don’t miss this talk.
Wasted Time Isn’t Time Wasted
Feb 7, 2018
- This talk presents a way for us – the makers and thinkers of the science fiction present – to organize our activities so as to include healthy portions of the arts & humanities, experimentation, and daydreaming.
Humanizing Technology
March 7, 2018
- What is the fundamental responsibility we have to humanize tech so we all flourish and better software is made?
How To Build an Atomic Bomb
April 18, 2018
- All design is political, because all politics are designed. The world is a mess because a certain set of people designed it to be a mess. Now we need a different set of people to design our way out of it. This is not a choice. This is how we knock back.
Break the Veil of Research
May 9, 2018
- Hear how finding the connection between ethics and the real-life experiences that follow has led to Nancy’s understanding of universal access and ethical design.
Quantifying Qualitative Decisions
June 6, 2018
- Decisions must account for different factors for multiple stakeholders with differing priorities. How do we meet the challenge that are qualitative in nature?
Ethical Dilemmas & Democratized Proliferation Of AI
July 11, 2018
- Ethical dilemmas arise from the economic consequences of extended deployment of AI systems. We will learn how to use open source software and decentralized education to proliferate AI tech for all.
Panel Discussion: Ethics in AR & VR
September 5, 2018
- This panel will explore ethics in development, design, application, business use, and usability of mixed reality tech. Gain insight from leaders in the tech space, and to apply this new tech in functional ways for your business.
Ethics In The Age Of AI
October 3, 2018
- Participate in a deeper ethical dialogue about emerging technology, and interaction design’s role. This session is informed by many months of research.
“F.U.” Money, Courage, & Ethics in the Workplace
November 7, 2018
- Learn how personal finances play a huge role in silencing us and how financial freedom can lead to finding courage, agency and voice at work.

 

Videos for the 2017 Speaker Series

Thriving in Chaos: Strategies for Good Design

Innovating from Within
Jan 18, 2017
- Patricia Colley | Matt Smith How do you drive innovation from within the ranks, when innovation processes aren’t well established, or don’t have a clear executive champion?
Embrace the Chaos
Feb 1, 2017
- Engage the client in disruptive and engaging workshops early in website development process to elicit input from key stakeholders who might not otherwise be able to verbalize it.
Inclusion Before Diversity
March 1, 2017
- Ivana McConnell, Senior UI/UX Designer at Customer.io Why tech companies should focus on achieving inclusion first, attending to employees’ specific self-care needs in order to create a platform for diversity to flourish, and better software made.
Bottom Up Security
April 5, 2017
- Chris Berg, Firemaple Industries Everyday we hear more about another big hack. First Target, then the DNC, then the NSA. Secure software and infrastructure seems impossible, so what can we do? Come to this session to learn how to make security more accessible by making it part of the software and product development process.
Caring Technologies Designing for Trust and Care
May 3, 2017
- Amelia Abreu, UX Night School How can we design services, along with products and systems, to support care?
Storytelling Versus Specifications
July 12, 2017
- Colin Bay, Thug Design | Dwayne King, Pinpoint. | Chris Tobias, Technology Association of Oregon Come check out CHIFOO’s panel of seasoned troublemakers to learn how you too can become a force for change within a large team and still keep your job.
Launching an Innovation Team
Sept 6, 2017
- Erik Goodfriend, Humanity Innovation Labs “We’ve got a great idea, now we need a team to make it happen.”
Coding is for Coders
Oct 4, 2017
- Patrick Neeman, icertis Most designers may have heard something like, “learn to code like your life depends on it.”

 

Videos for the 2016 Speaker Series

Bounded Irrationality: Supporting Users and Creating Community

Presumptive Design
January 6, 2016
- Learn how Presumptive Design differs from traditional user-centered design, and how it welcomes and leverages our irrationality by using failure as the main catalyst for insight.
Faulty By Design
February 10, 2016
- Our ability to navigate within a product is impacted by the underlying psychology of decision making. Bill presents a variety of design practices that UX designers can use to address complex decisions, facilitating more effective outcomes.
A Media For a Chorus of Voices
March 2, 2016
- Ward will talk about reinventing the Wiki and how the distributed internet’s fundamental ideals have evolved with technological innovation since it’s inception.
Marketing Isn’t Storytelling.
April 6, 2016
- For years, we’ve referred to ‘marketing as storytelling.’ This creates a problem: Storytelling involves a single narrative arc, and our customers don’t want to be dragged into a single arc. They want a space in which they can move about and create their own stories.
Be Here When
May 4, 2016
- Faith-based communities live with many contradictions that challenge our thinking about design, technology, and human interaction. The community’s tech steward must strike a balance between the needs of the community and outside influences.
Empowering Community Moderators
June 8, 2016
- Often community moderators work invisibly at the heart of the social network making thousands of judgment calls on behalf of the members they serve. Learn how community moderators provide care and attention to enrich experiences at an individual level.
Designing for Happiness
July 13, 2016
- What does it mean to design for happiness? Based on a combination of design research and data science, this session will explore what makes people happiest when they use technology and what we can learn from that to design for positive outcomes.
Let’s Pretend
September 14, 2016
- To uncover the most common problems, designers must empathize with their users and come to know the spaces and times in which they move. In this interactive presentation, UX guru Carolyn and game designer Anna take personas and other empathy exercises to the next level.
Designer Myopia
October 5, 2016
- What if intelligence itself is artificial? We’ll spend some time looking at the reasons we behave the way we do, then break down some ways to let go of our over-developed, over-appreciated consciousness so we can become more empathetic and inspired designers.
Bounded Irrationality
In Everyday Moments
November 2, 2016
- If we look closely at interactions that frustrate us we can clearly see bounded irrationality at play, disrupting our ‘expected’ path of outcomes. This talk will cover how the dynamic of neuroscience, culture, and personal preferences create “unique” rational experiences.

 

Videos for the 2015 Speaker Series

Gamefully Employed: Innovation at Play

Play Matters
January 7, 2015
- David will share how emerging developments in HCI are creating virtual civic spaces. Learn how David and Elbowfish succeed in applying game-inspired approaches to improving work, converting customers to fans, and harnessing the power of community.
Playing Is The Thing
February 4, 2015
- Kent has experimented with new approaches for engaging viewers and users and will share his observations of the subtle influx of game-inspired influences on a variety of online video experiences.
Creating Enjoyable Frustration
March 11, 2015
- The evolution of tabletop and alternate reality game design offer approaches to engagement through frustration, incremental victories and the theory of encouraging permission to fail. Trust us, it’ll all make sense.
Gamers Succeed Where Scientists Don’t
May 6, 2015
- Seth will describe the challenges of mapping real-world problems onto games and ways to address these challenges and other problem-solving game projects and future possibilities.
Mental Health & Social Impact Are No Game
June 3, 2015
- CHIFOO 2-for-1! Skyler will cover educational developments in the indie gaming, “You Have Gained A Level – Adding Empathy and Understanding to Online Education”. Yori has leveraged game theory and design not only in game development, but in his approach to developing communities.
“Outside-In” Engagement
July 8, 2015
- Joshua will help us draw on theories of method acting training to create a character in a digital narrative, discussing the relationships between embodied game interfaces, tangible storytelling, game-based-learning, virtual worlds, and nonverbal communication.
Online Story-Driven Games
September 2, 2015
- Through his geek-focused radio talk show, events and lecturing, Rym will delight us with his stories about how he’s observed the unique interaction of gaming and how HCI is maturing.
Games That Change Us (For The Better!)
October 7, 2015
- Emily regularly facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Come hear behind-the-scenes techniques for creating games that really make a difference in the world.

 

Videos for the 2014 Speaker Series

Tell Me A Story: How Storytelling Methods Help Create Better Products And Experiences

DIY Storytelling With Video
Julie Yamamoto
January 8, 2014
- To kick off this year’s series on storytelling, we’ll try on a few constructs for size. In this discussion, we will review a variety of ways to structure narratives, from the common to the complex, paired with examples from our current digital environment. Attendees will have the opportunity to survey different forms of storytelling and […]
Persona Stories
Whitney Quesenbery
February 5, 2014
- Stories have power to add empathy and connection to our work. They can help us learn about people, culture, and context—why, when, and how our products might be used—and share this with a design team. Stories permeate UX techniques from user stories to storyboards. They come to full power when used with personas: the persona […]
Show, Don’t Tell
Mike Lonergan
March 5, 2014
- Comics are a collaborative storytelling effort—many talented individuals contribute to the success or failure of each comic book, much as a good design team leverages complementary talents in delivering a stunning product.  When their talents are combined, the writer (information architect) and artists (visual designers) attract attention and deliver the mood and flow (interaction design) […]
A Genealogy of Socio-Technical Anxieties
Dr. Genevieve Bell
April 2, 2014
- The introductions of new technologies are rarely seamless and silent affairs. There are the inevitable boosters and utopian dreamers who will tell us and sell us on the notion that this new technology will change our lives, in both big and small ways: we will be cleaner, safer, happier, more efficient, more productive, and of […]
Speaking the Language of Meta-Principles
Deborah Levinson
May 7, 2014
- When designing or redesigning an application, Nimble Partners focuses on three core principles: consistency, hierarchy, and personality. We can think of these principles as if they’re part of a language. Consistency and hierarchy are the grammar people learn while using an application: the basic elements that define how a language is spoken. The “words” we […]
Epic FAIL
Steve Portigal
June 4, 2014
- After nearly two years in gathering War Stories about the unusual, comic, tragic and otherwise astonishing things that happen in fieldwork, Portigal Consulting has amassed a compelling archive about the user research experience. While it’s common for the members of any group to share stories of their adventures, the user research community hasn’t supported this […]
Give Dimensions, a Face, and a Beating Heart to Projects Through Storytelling
Leah Noble Davidson
July 9, 2014
- Since qualitative research, or market research, can largely be spit out by a computer, we’ll take a look at how one can move beyond big data and do what a computer cannot do—go inside the head of a person and learn about their motivations and goals. Humanity’s experience is constantly shifting and so is the […]
Art of Articulation
Lee Fain
October 8, 2014
- Products, services and technology have a political gauntlet to conquer before they make their first appearance in the marketplace. Often the first line of defense in a corporate environment is the internal audience and invested key stakeholders. Developing the solution is not enough. How you communicate the idea is just as important as the solution […]
Big Story, Little Story
Jason Sack
November 5, 2014
- Working the last couple years in a building full of storytellers, Jason Sack has learned how powerful narrative can be in creating great products and experiences. Selling an idea, creating a sense of drama, and maintaining engagement in an experience all stand to benefit from a better understanding of storytelling. Because UX people are uniquely […]

 

Videos for the 2013 Speaker Series

Quantifying Kick-Ass

Using Value to Position Design, UX, and HCI More Strategically In an Organization
Steve Sato
September 11, 2013
- Demonstrating the value of design in business is key to positioning design, UX and HCI more strategically in an organization. Yet demonstrating this has been a vexing challenge for designers. Using metrics that matter to leaders as the kernel in a story is key to meeting business leaders halfway in their quest to understand what […]
Immersive Environments and Advanced Visualization Technologies for Testing New Car Designs
Elizabeth Baron
July 10, 2013
- The Ford Immersive Vehicle Environment (FiVE) applies a variety of real-time, advanced visualization technologies to allow efficient, quick and effective evaluations of vehicle design proposals. Ford is using virtual and augmented reality in a unique and amazing way to simulate a multitude of customer perspectives very early in the development process. Their approach is different…it […]
Quantifying Kick-Ass ROI from Social & Mobile User Experiences in the Enterprises
Paul Brody
February 6, 2013
- ?Thanks to mobile device and social networks, enterprise computing stands at the start of the biggest revolution in computing since the transition to client-server. Tablets and smartphones are not laptops with small screens and no keyboards, yet that is how enterprise IT executives persist in treating them. In fact, to fully grasp the potential of […]
Achieving Kick Ass Innovation: Graphical tools for Quantifying & Accelerating Product Development
Jeanne Bradford
January 16, 2013
- The prevailing view of innovation is wrong. The traditional view of product development is that there is a fundamental dilemma between innovation and time to market. You can have one or the other, but not both. But this is not true. This session will provide graphical tools that you can start using immediately to help […]

 

Videos for the 2012 Speaker Series

Using Your Head (Eyes, Hands, Or Body): Interacting With Things Interacting With Us

Sit up Straight! – How Wearable Technology can Support Healthy Living – Janna Kimel - Have you ever wanted to send a hug from far away, automatically track your daily activity, or have your clothing correct your posture? What if your insulin delivery went from being a plastic shot in your pocket to a beautiful ring on your finger? How ubiquitous can pervasive technology really be?  We will look at […]
Behavior Change Systems for Healthy Living – John Weiss - John will present the creation of Behavior Change Systems for healthy living by exploring the following three essential areas:  (1) Theory—The Cognitive Psychology of Behavior Change, (2) Strategy—Systems Thinking Modeling (how you model ecosytems and values), and (3) Tactical—Examples of Behavior Change Systems (do’s/don’ts).
Beyond the Buzz…Feel the Game with ViviTouch™ – Tom Kridl - Why do gamers who usually demand the most cutting edge technology still accept the primitive buzzing technologies that do not recreate the real feel of the game? They must have not yet experienced what ViviTouch can add to their gaming experience. ViviTouch enables a gamer to experience thousands of sensations in a versatile language of […]
Home Energy Monitoring and Management Systems (HEMS) – Emily Kemper - Up to 57 million smart meters are expected to be deployed in the United States in the next two decades, which presents an unprecedented opportunity for greater visibility into home energy use.  Smart meters themselves are not, however, customer-friendly portals, nor do they give utilities the option of communicating with their customers directly. This is […]
Security *IS* a Game: Using the Blender Game Engine for Security – Jeff Bryner - SecViz.org is a great resource for security visualizations, but most suffer from a lack of interactivity. Completing kinectasploit for DEFCON19 made me realize the utility of game engines for interacting with security tools and security information. Jeff will start with a recap/encore performance of kinectasploit (http://p0wnlabs.com/defcon19), which uses gestures to drive a first-person shooter 3D […]
Missing the Point: The Expanding World of Gestural Interaction – Dr. Elizabeth Churchill - The paradigm of physical computing is well and truly here—sensors and microcontrollers are getting cheaper and more robust, and they are easily programmable. Long associated with gaming, these sensors are making their way into our everyday ‘utility’ devices. For example, think about the average smart phone: it likely contains a proximity sensor, an accelerometer/orientation sensor, […]
Designing Experience with Sound – Simran Gleason - The Haunted Garden is a sonic environment that participants control by their mere presence. It is a room that listens to the notes in your voice and uses them to compose music and change the color of the room. As the project progressed, further opportunities for control were implemented. An interactive kiosk gives users the […]

 

Videos for the 2011 Speaker Series

 Emerging Perspectives in User Experience

Design for First Person User Interfaces-Luke Wroblewski - Following in the tradition of Command Line, GUI, and NUI interface paradigms, first person interfaces continue to reduce the layers of abstraction between the digital and the real. With first person interfaces we can allow people to interact digitally with the real world as they are currently experiencing it. This allows people to navigate the […]
Why It’s Time to Move Beyond the Usability Lab – Thomas S. Tullis - Usability labs and similar settings have served us well for 30+ years of research and practical study of human interfaces.  But it’s time to move beyond that and leverage the power of the web.  In the early days of computers, when users tended to be much more uniform, usability labs and their associated smaller numbers […]
In Defense of Eye Candy – Stephen P. Anderson - Graphics, eye candy, sexy interfaces— while these aren’t as seemingly strategic as a mental model or BCG Matrix, it’s time to stand up for these misunderstood elements. Aesthetics play just as critical a role in business as picking the right server or insuring your data is accurate. But here’s the catch:  it’s not about shiny […]
Making an Innovation Space – Will Reese - Game-changing innovation is accomplished not by mastering devices, but by understanding how the present is already transforming our lives in ways we don’t yet comprehend. “The future is already here,” said novelist William Gibson. “It’s just not very evenly distributed.” This talk will reveal local agency White Horse’s strategy for understanding and defining digital futures […]
Remote Research: Real Users, Real Time, Real Research – Nate Bolt - Remote research studies allow you to recruit subjects quickly, cheaply, and immediately, giving you the opportunity to observe users as they behave naturally in their own environment.  Nate will discuss how to design and conduct remote research studies, top to bottom, with little more than a phone and a laptop. Beginning in 2003, Nate led […]
Interaction Design in a Service Economy – Jamin Hegeman - Interaction design has played a strong role in creating better products and better experiences for people who use those products. However, the world is moving in the direction of a service economy. Most of the United States GDP comes from services. How can interaction design prepare itself for this shift?  In this presentation, Jamin will […]