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Videos of Past Events

Below is a list of events where we have recorded video of the event. You may need to scroll down to see the video as it is at the bottom of each of these pages.
 

Videos for the 2020 Speaker Series

Using UX For Good: Building A Better World

UX Writing & Microcopy:
How Small Words Make A Big Difference
Jan 8, 2020
- In this talk, we will walk through how UX Writing & Microcopy can (and will) transform writing within business organizations, trades and arts work, and application design to reduce stress […]
Democracy is a Design Problem
March 4, 2020
- Design directly affects every person in the nation. Join Dana as she explores the design of our democracy and how to make better design decisions that do not have as […]
The Long Nose of Innovation
April 1, 2020
- Using examples from the Buxton-Microsoft Collection, the argument is made that knowing our history is as important to UX designers as it is to architects, musicians or any other creative […]
Participating in Public:
Municipal Software for Online Dialogue and Decision-making
May 6, 2020 6:30 PM
- We’ll consider how design can facilitate consensus rather than division. Let’s explore this together and build the practices and software to support democracy.
Life & Death Design:
What Life-Saving Tech Can Teach Everyday Designers
 June 3, 2020
- Apply new techniques presented to your work in any field to create clear, intuitive experiences that effectively guide the behavior of your users, no matter their state of mind.
The Coming Extinction Level Event for Brands & Companies

July 1, 2020
- UX developers of all kinds bridge the distance between our clients/companies and our customers and we can have as big an impact on strategy as anyone else in the company.

 

Videos for the 2019 Speaker Series

Smart Stuff: Alternative Interfaces, Artificial Intelligence & Augmented Interactions

AI-driven Images in Radiation Therapy
Challenges for Usability & User Experience
Feb. 6, 2019
- New products for treating cancer with radiation therapy can provide therapists with MR images in real-time, thus enabling them to detect tumor movements. This, in turn, creates the potential for […]
Designing the Internet of Everybody
Inclusive Thinking toward an Emerging IoT
March 6, 2019
- This talk revisits the question of, to recall the work of fellow digital anthropologist Genevieve Bell, the “mess and mythology” embedded in smart technologies, and asks how we can harness […]
Smart Cities
Design Thinking and New Technologies that Seek to Address the Wicked Problems of Everyday Life
April 3, 2019
- As citizens and design thinkers what role do/should we play in how the latest smart cities technologies–sensors, cameras, platforms, aggregation and analytics algorithms, machine learning and artificial intelligence–transform how we […]
Researching Smart + Spatial Computing
May 1, 2019
- Hannah Scurfield, UX Design Research and Strategy for Spatial Computing, eBay — Learn about experimenting with UX design research techniques and how people interact with augmented and mixed reality.
Two Years Later,
How Voice User Interfaces Have Changed the Way that I Live
June 5, 2019
- Bruce Elgort, Faculty Member, Clark College — Two years into this adventure of augmenting our household and my work life I have an amazing story to share with you.
A Designer’s Work is Never Done
Solving the Problems New Technologies Create in Automotive
July 10, 2019
- Emily Bowman, Design Group Manager, General Motors — Let’s explore how user experience designers can enhance vehicle development by bringing human-centered methods to the complex process of designing the mobility […]
August 7 Game Night Meeting Details - Join us on Wednesday August 7,  from 6 — 8 pm at  Guardian Games 345 SE Taylor St, Portland, OR 97214 This year’s annual social event is an evening of […]
Empathy, Design and the Future of AI
Sept 4, 2019
- Ms. Rutland will speak on the power of empathy in the process of innovation as well as what we can learn from history about how to profoundly alter the way […]
Humans For The Win
Oct 2, 2019
- Using empathetic design approaches we can create a world of intelligent environments that give us human-centric, adaptable information and control – making each and every individual’s life more enjoyable and […]
AI meets PC: Building the Next Wave of Personal Computing
Nov. 6, 2019
- The PC industry is poised between legacy and emergent business opportunities: the established market for desktops and laptops and the new computing experiences enabled by connected, sensor-based voice and vision […]

 

Videos for the 2018 Speaker Series

Do the Right Thing: HCI in Ethics…Where Do We Start?

Is Design Metrically Opposed?
Jan 10, 2018
- If you’re ready to talk to your teams about what you really need, help management interpret the data, and create analytical experiments that provide design insights, don’t miss this talk.
Wasted Time Isn’t Time Wasted
Feb 7, 2018
- This talk presents a way for us – the makers and thinkers of the science fiction present – to organize our activities so as to include healthy portions of the […]
Humanizing Technology
March 7, 2018
- What is the fundamental responsibility we have to humanize tech so we all flourish and better software is made?
How To Build an Atomic Bomb
April 18, 2018
- All design is political, because all politics are designed. The world is a mess because a certain set of people designed it to be a mess. Now we need a […]
Break the Veil of Research
May 9, 2018
- Hear how finding the connection between ethics and the real-life experiences that follow has led to Nancy’s understanding of universal access and ethical design.
Quantifying Qualitative Decisions
June 6, 2018
- Decisions must account for different factors for multiple stakeholders with differing priorities. How do we meet the challenge that are qualitative in nature?
Ethical Dilemmas & Democratized Proliferation Of AI
July 11, 2018
- Ethical dilemmas arise from the economic consequences of extended deployment of AI systems. We will learn how to use open source software and decentralized education to proliferate AI tech for […]
Panel Discussion: Ethics in AR & VR
September 5, 2018
- This panel will explore ethics in development, design, application, business use, and usability of mixed reality tech. Gain insight from leaders in the tech space, and to apply this new […]
Ethics In The Age Of AI
October 3, 2018
- Participate in a deeper ethical dialogue about emerging technology, and interaction design’s role. This session is informed by many months of research.
“F.U.” Money, Courage, & Ethics in the Workplace
November 7, 2018
- Learn how personal finances play a huge role in silencing us and how financial freedom can lead to finding courage, agency and voice at work.

 

Videos for the 2017 Speaker Series

Thriving in Chaos: Strategies for Good Design

Innovating from Within
Jan 18, 2017
- Patricia Colley | Matt Smith How do you drive innovation from within the ranks, when innovation processes aren’t well established, or don’t have a clear executive champion?
Embrace the Chaos
Feb 1, 2017
- Engage the client in disruptive and engaging workshops early in website development process to elicit input from key stakeholders who might not otherwise be able to verbalize it.
Inclusion Before Diversity
March 1, 2017
- Ivana McConnell, Senior UI/UX Designer at Customer.io Why tech companies should focus on achieving inclusion first, attending to employees’ specific self-care needs in order to create a platform for diversity […]
Bottom Up Security
April 5, 2017
- Chris Berg, Firemaple Industries Everyday we hear more about another big hack. First Target, then the DNC, then the NSA. Secure software and infrastructure seems impossible, so what can we […]
Caring Technologies Designing for Trust and Care
May 3, 2017
- Amelia Abreu, UX Night School How can we design services, along with products and systems, to support care?
Storytelling Versus Specifications
July 12, 2017
- Colin Bay, Thug Design | Dwayne King, Pinpoint. | Chris Tobias, Technology Association of Oregon Come check out CHIFOO’s panel of seasoned troublemakers to learn how you too can become a force […]
Launching an Innovation Team
Sept 6, 2017
- Erik Goodfriend, Humanity Innovation Labs “We’ve got a great idea, now we need a team to make it happen.”
Coding is for Coders
Oct 4, 2017
- Patrick Neeman, icertis Most designers may have heard something like, “learn to code like your life depends on it.”

 

Videos for the 2016 Speaker Series

Bounded Irrationality: Supporting Users and Creating Community

Presumptive Design
January 6, 2016
- Learn how Presumptive Design differs from traditional user-centered design, and how it welcomes and leverages our irrationality by using failure as the main catalyst for insight.
Faulty By Design
February 10, 2016
- Our ability to navigate within a product is impacted by the underlying psychology of decision making. Bill presents a variety of design practices that UX designers can use to address […]
A Media For a Chorus of Voices
March 2, 2016
- Ward will talk about reinventing the Wiki and how the distributed internet’s fundamental ideals have evolved with technological innovation since it’s inception.
Marketing Isn’t Storytelling.
April 6, 2016
- For years, we’ve referred to ‘marketing as storytelling.’ This creates a problem: Storytelling involves a single narrative arc, and our customers don’t want to be dragged into a single arc. […]
Be Here When
May 4, 2016
- Faith-based communities live with many contradictions that challenge our thinking about design, technology, and human interaction. The community’s tech steward must strike a balance between the needs of the community […]
Empowering Community Moderators
June 8, 2016
- Often community moderators work invisibly at the heart of the social network making thousands of judgment calls on behalf of the members they serve. Learn how community moderators provide care […]
Designing for Happiness
July 13, 2016
- What does it mean to design for happiness? Based on a combination of design research and data science, this session will explore what makes people happiest when they use technology […]
Let’s Pretend
September 14, 2016
- To uncover the most common problems, designers must empathize with their users and come to know the spaces and times in which they move. In this interactive presentation, UX guru […]
Designer Myopia
October 5, 2016
- What if intelligence itself is artificial? We’ll spend some time looking at the reasons we behave the way we do, then break down some ways to let go of our […]
Bounded Irrationality
In Everyday Moments
November 2, 2016
- If we look closely at interactions that frustrate us we can clearly see bounded irrationality at play, disrupting our ‘expected’ path of outcomes. This talk will cover how the dynamic […]

 

Videos for the 2015 Speaker Series

Gamefully Employed: Innovation at Play

Play Matters
January 7, 2015
- David will share how emerging developments in HCI are creating virtual civic spaces. Learn how David and Elbowfish succeed in applying game-inspired approaches to improving work, converting customers to fans, […]
Playing Is The Thing
February 4, 2015
- Kent has experimented with new approaches for engaging viewers and users and will share his observations of the subtle influx of game-inspired influences on a variety of online video experiences.
Creating Enjoyable Frustration
March 11, 2015
- The evolution of tabletop and alternate reality game design offer approaches to engagement through frustration, incremental victories and the theory of encouraging permission to fail. Trust us, it’ll all make […]
Gamers Succeed Where Scientists Don’t
May 6, 2015
- Seth will describe the challenges of mapping real-world problems onto games and ways to address these challenges and other problem-solving game projects and future possibilities.
Mental Health & Social Impact Are No Game
June 3, 2015
- CHIFOO 2-for-1! Skyler will cover educational developments in the indie gaming, “You Have Gained A Level – Adding Empathy and Understanding to Online Education”. Yori has leveraged game theory and […]
“Outside-In” Engagement
July 8, 2015
- Joshua will help us draw on theories of method acting training to create a character in a digital narrative, discussing the relationships between embodied game interfaces, tangible storytelling, game-based-learning, virtual […]
Online Story-Driven Games
September 2, 2015
- Through his geek-focused radio talk show, events and lecturing, Rym will delight us with his stories about how he’s observed the unique interaction of gaming and how HCI is maturing.
Games That Change Us (For The Better!)
October 7, 2015
- Emily regularly facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Come hear behind-the-scenes techniques for creating games that really […]

 

Videos for the 2014 Speaker Series

Tell Me A Story: How Storytelling Methods Help Create Better Products And Experiences

DIY Storytelling With Video
Julie Yamamoto
January 8, 2014
- To kick off this year’s series on storytelling, we’ll try on a few constructs for size. In this discussion, we will review a variety of ways to structure narratives, from […]
Persona Stories
Whitney Quesenbery
February 5, 2014
- Stories have power to add empathy and connection to our work. They can help us learn about people, culture, and context—why, when, and how our products might be used—and share […]
Show, Don’t Tell
Mike Lonergan
March 5, 2014
- Comics are a collaborative storytelling effort—many talented individuals contribute to the success or failure of each comic book, much as a good design team leverages complementary talents in delivering a […]
A Genealogy of Socio-Technical Anxieties
Dr. Genevieve Bell
April 2, 2014
- The introductions of new technologies are rarely seamless and silent affairs. There are the inevitable boosters and utopian dreamers who will tell us and sell us on the notion that […]
Speaking the Language of Meta-Principles
Deborah Levinson
May 7, 2014
- When designing or redesigning an application, Nimble Partners focuses on three core principles: consistency, hierarchy, and personality. We can think of these principles as if they’re part of a language. […]
Epic FAIL
Steve Portigal
June 4, 2014
- After nearly two years in gathering War Stories about the unusual, comic, tragic and otherwise astonishing things that happen in fieldwork, Portigal Consulting has amassed a compelling archive about the […]
Give Dimensions, a Face, and a Beating Heart to Projects Through Storytelling
Leah Noble Davidson
July 9, 2014
- Since qualitative research, or market research, can largely be spit out by a computer, we’ll take a look at how one can move beyond big data and do what a […]
Art of Articulation
Lee Fain
October 8, 2014
- Products, services and technology have a political gauntlet to conquer before they make their first appearance in the marketplace. Often the first line of defense in a corporate environment is […]
Big Story, Little Story
Jason Sack
November 5, 2014
- Working the last couple years in a building full of storytellers, Jason Sack has learned how powerful narrative can be in creating great products and experiences. Selling an idea, creating […]

 

Videos for the 2013 Speaker Series

Quantifying Kick-Ass

Using Value to Position Design, UX, and HCI More Strategically In an Organization
Steve Sato
September 11, 2013
- Demonstrating the value of design in business is key to positioning design, UX and HCI more strategically in an organization. Yet demonstrating this has been a vexing challenge for designers. […]
Immersive Environments and Advanced Visualization Technologies for Testing New Car Designs
Elizabeth Baron
July 10, 2013
- The Ford Immersive Vehicle Environment (FiVE) applies a variety of real-time, advanced visualization technologies to allow efficient, quick and effective evaluations of vehicle design proposals. Ford is using virtual and […]
Quantifying Kick-Ass ROI from Social & Mobile User Experiences in the Enterprises
Paul Brody
February 6, 2013
- ?Thanks to mobile device and social networks, enterprise computing stands at the start of the biggest revolution in computing since the transition to client-server. Tablets and smartphones are not laptops […]
Achieving Kick Ass Innovation: Graphical tools for Quantifying & Accelerating Product Development
Jeanne Bradford
January 16, 2013
- The prevailing view of innovation is wrong. The traditional view of product development is that there is a fundamental dilemma between innovation and time to market. You can have one […]

 

Videos for the 2012 Speaker Series

Using Your Head (Eyes, Hands, Or Body): Interacting With Things Interacting With Us

Sit up Straight! – How Wearable Technology can Support Healthy Living – Janna Kimel - Have you ever wanted to send a hug from far away, automatically track your daily activity, or have your clothing correct your posture? What if your insulin delivery went from […]
Behavior Change Systems for Healthy Living – John Weiss - John will present the creation of Behavior Change Systems for healthy living by exploring the following three essential areas:  (1) Theory—The Cognitive Psychology of Behavior Change, (2) Strategy—Systems Thinking Modeling […]
Beyond the Buzz…Feel the Game with ViviTouch™ – Tom Kridl - Why do gamers who usually demand the most cutting edge technology still accept the primitive buzzing technologies that do not recreate the real feel of the game? They must have […]
Home Energy Monitoring and Management Systems (HEMS) – Emily Kemper - Up to 57 million smart meters are expected to be deployed in the United States in the next two decades, which presents an unprecedented opportunity for greater visibility into home […]
Security *IS* a Game: Using the Blender Game Engine for Security – Jeff Bryner - SecViz.org is a great resource for security visualizations, but most suffer from a lack of interactivity. Completing kinectasploit for DEFCON19 made me realize the utility of game engines for interacting […]
Missing the Point: The Expanding World of Gestural Interaction – Dr. Elizabeth Churchill - The paradigm of physical computing is well and truly here—sensors and microcontrollers are getting cheaper and more robust, and they are easily programmable. Long associated with gaming, these sensors are […]
Designing Experience with Sound – Simran Gleason - The Haunted Garden is a sonic environment that participants control by their mere presence. It is a room that listens to the notes in your voice and uses them to […]

 

Videos for the 2011 Speaker Series

 Emerging Perspectives in User Experience

Design for First Person User Interfaces-Luke Wroblewski - Following in the tradition of Command Line, GUI, and NUI interface paradigms, first person interfaces continue to reduce the layers of abstraction between the digital and the real. With first […]
Why It’s Time to Move Beyond the Usability Lab – Thomas S. Tullis - Usability labs and similar settings have served us well for 30+ years of research and practical study of human interfaces.  But it’s time to move beyond that and leverage the […]
In Defense of Eye Candy – Stephen P. Anderson - Graphics, eye candy, sexy interfaces— while these aren’t as seemingly strategic as a mental model or BCG Matrix, it’s time to stand up for these misunderstood elements. Aesthetics play just […]
Making an Innovation Space – Will Reese - Game-changing innovation is accomplished not by mastering devices, but by understanding how the present is already transforming our lives in ways we don’t yet comprehend. “The future is already here,” […]
Remote Research: Real Users, Real Time, Real Research – Nate Bolt - Remote research studies allow you to recruit subjects quickly, cheaply, and immediately, giving you the opportunity to observe users as they behave naturally in their own environment.  Nate will discuss […]
Interaction Design in a Service Economy – Jamin Hegeman - Interaction design has played a strong role in creating better products and better experiences for people who use those products. However, the world is moving in the direction of a […]