I am going to take you on a guided tour of the history of (largely) 3D viewers and the ability to experience remote places without being there. The stepping stones of my narrative will items selected out of the Buxton – Microsoft collection, spanning the period between 1838 and now. In this case, that uber-tale has to do with the nature of design, technical evolution, the cultural nature of what we do, and perhaps even the difference between technology evolution (a scientific notion) vs progress (an ethical one).
Visualizing the available number of hours in a week to have solo focus time amidst the constant video calling helped me to get realistic about how much work can actually be achieved by the team, relieve pressure around anxieties of not being perceived as working hard enough, and manage stakeholder expectations on the pace of work.
In times of uncertainty, ambiguity and change, how do we create spaces where we can be our authentic selves? How might we make
opportunities and experiences more accessible? How might we make safer spaces through design?
In this talk, we will explore methods of co-design so we can curate our spaces, physical or digital or hybrid. We’ll look at design’s role
in creating safer spaces, how products and services become artifacts of our experiences, and how design can impact communities at scale.