• General AI: Where Machine, Humanity, and Society Intersect

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Mounir Shita, January 2019
    In this presentation Shita will share his research in AGI and its global impact. He will layout one potential future scenario and a roadmap to get there as well the ethical and moral guidelines that will face designers his team is engaging with this year.

  • AI-driven Images in Radiation Therapy

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    David J Gilmore, February 2019
    New products for treating cancer with radiation therapy can provide therapists with high quality MR images in real-time, which can enable them to detect patient and tumor movements. This, in turn, creates the potential for much more precise and effective treatments for cancer.

  • Designing the Internet of Everybody

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Ali Colleen Neff, March 2019
    This talk revisits the question of, to recall the work of fellow digital anthropologist Genevieve Bell, the “mess and mythology” embedded in smart technologies, and asks how we can harness the power of humanity’s global imagination to offer not only access to, but authorship of, the internet of things to everybody.

  • Smart Cities: Design Thinking and New Technologies that Seek to Address the Wicked Problems of Everyday Life

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Ann Marcus, April 2019
    As citizens and design thinkers what role do/should we play in how the latest smart cities technologies--sensors, cameras, platforms, aggregation and analytics algorithms, machine learning and artificial intelligence--transform how we live, work, play, learn, love, see, move, engage and understand our world--and how it understands us? I'll tell you what I know and then let's discuss!

  • Researching Smart + Spatial Computing

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Hannah Scurfield, May 2019
    Learn about experimenting with UX design research techniques and how people interact with augmented and mixed reality.

  • Two Years Later

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Bruce Elgort, June 2019
    Two years into this adventure of augmenting our household and my work life I have an amazing story to share with you.

  • A Designer’s Work is Never Done

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Emily Bowman, July 2019
    Let’s explore how user experience designers can enhance vehicle development by bringing human-centered methods to the complex process of designing the mobility solutions of tomorrow.

  • Game Night | Member Appreciation

    Guardian Games 345 SE Taylor St., Portland, OR, United States

    August 2019
    Join us for the Game Night at the Guradian Games for an evening of food, fun, table top and group gaming, while enjoying adult beverages.

  • Empathy, Design and the Future of AI

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Crystal Rutland, September 2019
    Ms. Rutland will speak on the power of empathy in the process of innovation as well as what we can learn from history about how to profoundly alter the way we approach AI as a design industry.

  • Humans FTW

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Rebecca Priebe, October 2019
    Using empathetic design approaches we can create a world of intelligent environments that give us human-centric, adaptable information and control – making each and every individual’s life more enjoyable and productive no matter what we choose to do with our time – work, play, live.

  • AI meets PC: Building the Next Wave of Personal Computing

    Connective DX 2030 NW Pettygrove, Portland, OR, United States

    Melissa Gregg, November 2019
    The PC industry is poised between legacy and emergent business opportunities: the established market for desktops and laptops and the new computing experiences enabled by connected, sensor-based voice and vision technologies.