Originally designed to organize the fuzzy front end of new projects, the DC Cycle™ (an intuitive framework for moving toward well-researched designs and plans) has been elaborated over the past five years to greatly facilitate the innovation process, merging ideas and inspiration with context, opportunity, and customer needs.
From Ideation to Innovation: The Role of Design Research in Crafting Great User Experiences
Participants will be asked to bring design briefs or general areas of interest. Together, we will look at several qualitative and representative methods and appropriate processes for each, discussing the value of selecting and deploying a variety of methods. We’ll also be using some improvisational techniques to explore various methods. At the end of the […]
Those of us who use ethnographic research as part of our design practice are often plagued by criticism from our colleagues in the social sciences as well as those in the design field itself. Anthropologists lift an eyebrow at our seemingly cavalier use of their qualitative methods. Hard-boiled business types snort at our lack of […]
The user experience design of ubiquitous computing (ubicomp) products is a new branch of design. Like Web design was different from traditional graphic design, ubicomp user experience design is different from traditional industrial design. Mike will discuss how he has tackled (and occasionally has gotten tackled by) the unique challenges of ubicomp UX. He will […]