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2015: Gamefully Employed: Innovation at Play

  • 2015: Gamefully Employed: Innovation at Play December 2, 2015 - What does it mean to “play”? Families enjoying board games, children facing off in the street, or users staring glassy-eyed into virtual landscapes delivered via arcade, console, desktop or hand-held […]
  • Play Matters
    January 7, 2015
    January 11, 2015 - David will share how emerging developments in HCI are creating virtual civic spaces. Learn how David and Elbowfish succeed in applying game-inspired approaches to improving work, converting customers to fans, […]
  • Playing Is The Thing
    February 4, 2015
    January 11, 2015 - Kent has experimented with new approaches for engaging viewers and users and will share his observations of the subtle influx of game-inspired influences on a variety of online video experiences.
  • Creating Enjoyable Frustration
    March 11, 2015
    January 11, 2015 - The evolution of tabletop and alternate reality game design offer approaches to engagement through frustration, incremental victories and the theory of encouraging permission to fail. Trust us, it’ll all make […]
  • If It Isn’t Fun, No One Will Care
    April 1, 2015
    January 11, 2015 - In November 2014, E-Line Media and Upper One Games released the widely anticipated video game Never Alone (Kisima In’itchu’a), an atmospheric puzzle platformer developed in constant collaboration with members of […]
  • Gamers Succeed Where Scientists Don’t
    May 6, 2015
    January 11, 2015 - Seth will describe the challenges of mapping real-world problems onto games and ways to address these challenges and other problem-solving game projects and future possibilities.
  • Mental Health & Social Impact Are No Game
    June 3, 2015
    January 11, 2015 - CHIFOO 2-for-1! Skyler will cover educational developments in the indie gaming, “You Have Gained A Level – Adding Empathy and Understanding to Online Education”. Yori has leveraged game theory and […]
  • Online Story-Driven Games
    September 2, 2015
    January 11, 2015 - Through his geek-focused radio talk show, events and lecturing, Rym will delight us with his stories about how he’s observed the unique interaction of gaming and how HCI is maturing.
  • Games That Change Us (For The Better!)
    October 7, 2015
    January 11, 2015 - Emily regularly facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Come hear behind-the-scenes techniques for creating games that really […]
  • Immersive Design
    November 11, 2015
    January 11, 2015 - CHIFOO 2-for-1 series finale! Paul will explore if it is possible to mirror the quality, productivity and happiness of our digital life in our real lives in “Gaming Gratification’s Effect […]

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