2014: Tell Me a Story: How Storytelling Methods Help Create Better Products and Experiences

  • Big Story, Little Story – Jason Sack November 5, 2014 - Working the last couple years in a building full of storytellers, Jason Sack has learned how powerful narrative can be in creating great products and experiences. Selling an idea, creating a sense of drama, and maintaining engagement in an experience all stand to benefit from a better understanding of storytelling. Because UX people are uniquely […]
  • Art of Articulation – Lee Fain October 8, 2014 - Products, services and technology have a political gauntlet to conquer before they make their first appearance in the marketplace. Often the first line of defense in a corporate environment is the internal audience and invested key stakeholders. Developing the solution is not enough. How you communicate the idea is just as important as the solution […]
  • Fieldwork 4 Human Computer Interaction – Sara Bly and Françoise Brun-Cottan October 5, 2014 - Thank you to our lively and engaged group of participants who completed CHIFOO’s pilot learning program Fieldwork 4 HCI! Students Alicia Navarette Amanda Frank Ann Marcus Barbara Holmes Chia-Hua Yu Christine Fisher Derek Keevil Jung le Han Katherine Stevens Sherri Koester Instructors Sara Bly Françoise Brun-Cottan Facilitator Clodine Mallinckrodt Fieldwork for Human Computer Interaction: A […]
  • Lost But Not Forgotten – Ned Thanhouser September 10, 2014 - Film history has forgotten the pioneering productions created by the Thanhouser studio that operated in New Rochelle, New York during the birth of cinema in America. From 1910 to 1917 the Thanhouser studio produced and released more than 1,000 films, of which some 220 have survived. Reconstructing the history of his grandfather’s studio and the […]
  • Annual Bowling Party August 6, 2014 - Come join us for the eighth annual CHI-Bowl and enjoy some indoor sports. Dig out your bowling shirt and come bowl a few games, or just hang out and socialize with your friends and colleagues. Families are welcome, too! And very special prizes will be awarded. You need not bowl to win!
  • Give Dimensions, a Face, and a Beating Heart to Projects Through Storytelling – Leah Noble Davidson July 9, 2014 - Since qualitative research, or market research, can largely be spit out by a computer, we’ll take a look at how one can move beyond big data and do what a computer cannot do—go inside the head of a person and learn about their motivations and goals. Humanity’s experience is constantly shifting and so is the […]
  • Epic FAIL – Steve Portigal June 4, 2014 - After nearly two years in gathering War Stories about the unusual, comic, tragic and otherwise astonishing things that happen in fieldwork, Portigal Consulting has amassed a compelling archive about the user research experience. While it’s common for the members of any group to share stories of their adventures, the user research community hasn’t supported this […]
  • Speaking the Language of Meta-Principles – Deborah Levinson May 7, 2014 - When designing or redesigning an application, Nimble Partners focuses on three core principles: consistency, hierarchy, and personality. We can think of these principles as if they’re part of a language. Consistency and hierarchy are the grammar people learn while using an application: the basic elements that define how a language is spoken. The “words” we […]
  • A Genealogy of Socio-Technical Anxieties – Dr. Genevieve Bell April 2, 2014 - The introductions of new technologies are rarely seamless and silent affairs. There are the inevitable boosters and utopian dreamers who will tell us and sell us on the notion that this new technology will change our lives, in both big and small ways: we will be cleaner, safer, happier, more efficient, more productive, and of […]
  • Show, Don’t Tell – Mike Lonergan March 5, 2014 - Comics are a collaborative storytelling effort—many talented individuals contribute to the success or failure of each comic book, much as a good design team leverages complementary talents in delivering a stunning product.  When their talents are combined, the writer (information architect) and artists (visual designers) attract attention and deliver the mood and flow (interaction design) […]


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