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2013 : Quantifying Kick-Ass

  • 2013 : Quantifying Kick-Ass December 2, 2015- We’ve heard it all before: “The next killer app.” “A technology game-changer.” “The future of computing: It’s here, and we built it!” In the field of User Experience, we’ve grown sadly accustomed to hyperbole, to the point where every product launch includes the promise that a company’s latest app, device, or operating system will revolutionize […]
  • Three Kick-Ass Power Presentations, One Night
    Nechama Katan, Robert LaCosse, & Corey Pressman
    November 6, 2013
    November 6, 2013- This month, CHIFOO presents not one, but THREE speakers who will quantify their own takes on Kick-Ass for us. Part One: “Authentically Kick-Ass” with Robert Lacosse. The concept of kick-ass is, more often than not, resting precariously upon the notion of authenticity: that which is either original or conforms to an accepted norm set forth […]
  • Finding And Measuring The “Awesome” In Education
    Karen Mahon, Ed.D.
    October 2, 2013
    October 2, 2013- There are hundreds of thousands of apps available in the app store and the numbers are ever increasing. A reasonable percentage of these apps focus on education. But there are few apps that quantify their effectiveness or value for the students who use them or the teachers and parents who purchase them. How can behavioral […]
  • Using Value to Position Design, UX, and HCI More Strategically In an Organization
    Steve Sato
    September 11, 2013
    September 11, 2013- Demonstrating the value of design in business is key to positioning design, UX and HCI more strategically in an organization. Yet demonstrating this has been a vexing challenge for designers. Using metrics that matter to leaders as the kernel in a story is key to meeting business leaders halfway in their quest to understand what […]
  • Seventh Annual CHI-Bowl Party
    August 7, 2013
    August 7, 2013- Time to quantify just how kick-ass your bowling skills are! Please join us at the Seventh Annual CHI-Bowl event to bowl a few games or just drink a beer and socialize. Dust off your bowling shirt! It’ll be nice and cool inside the Hollywood Bowl. In addition to shoe rental and a few rounds of […]
  • Immersive Environments and Advanced Visualization Technologies for Testing New Car Designs
    Elizabeth Baron
    July 10, 2013
    July 10, 2013- The Ford Immersive Vehicle Environment (FiVE) applies a variety of real-time, advanced visualization technologies to allow efficient, quick and effective evaluations of vehicle design proposals. Ford is using virtual and augmented reality in a unique and amazing way to simulate a multitude of customer perspectives very early in the development process. Their approach is different…it […]
  • Transforming the Driver Experience with Augmenting Reality in Cars
    Victor Ng Thow Hing
    June 5, 2013
    June 5, 2013- The program will begin with a review of Honda’s user research and design research process while developing new applications for the company’s 3-D heads-up display prototype. It will be a fairly candid talk showing lessons learned and how the team changed focus mid-way on design direction after learning about new things while designing. This included […]
  • The Emotion Commotion: 2013 Redux
    August de los Reyes
    May 1, 2013
    May 1, 2013- This talk revisits a framework for thinking about design and emotion introduced in 2007. A little over half a decade later, design has advanced to being one of the key differentiators in the business arena—namely for its power to forge strong emotional bonds. In other words, design helps experiences kick ass. How does one measure […]
  • Sorry Seems to be the Hardest Word
    Charles Austen Angell
    April 3, 2013
    April 3, 2013- Building a Kick-Ass company is more than just difficult—it’s a high-wire act that challenges even the most skilled product development acrobats, and there’s no net. Just look at Tim Cook’s apology for Apple’s Maps application—The company that danced on the wire for so long had to swallow its pride when it kicked its own ass. […]
  • Experiential Make-overs: Transforming “Killing time” into “Making Memories”
    Christopher Stapleton
    March 13, 2013
    March 13, 2013- Life is precious. Why waste it? Every moment counts! Experiential venues from theme parks to museums, schools, shopping centers and even hospitals are re-designing their experiences by transforming everyday activities into making memories for a lifetime. How much of our lives are robbed by killing time for the next teller, the doctor, tires being changed, […]

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