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2008: From Ideation to Innovation: The Role of Design Research in Crafting Great User Experiences

  • 2008: From Ideation to Innovation: The Role of Design Research in Crafting Great User Experiences December 2, 2015 - Whether we think of ourselves as researchers, designers, architects, or engineers, we all contribute to the discipline of human-computer interaction. By working to understand people’s needs and habits, we seek to inspire new product experiences. But although we may practice our craft daily, we are frequently challenged to articulate the process we use to transform […]
  • Creative solutions through Innovation Games® – Nancy Frishberg November 6, 2008 - Innovation Games® is a set of a dozen hands-on activities to develop strategic planning and tactical decision-making skills. Using a variety of expressive techniques, Innovation Games get firsthand reactions from customers and users about an actual or proposed product, a product category, or service offering.
  • Fun and Games at Work – Nancy Frishberg November 5, 2008 - Frishberg introduces design games: structured, time-limited and enjoyable activities to involve your customers, your users, and your team.
  • Researching Meaning to Identify More Meaningful Customer Experiences – Nathan Shedroff October 1, 2008 - The business world has begun to talk about the need to address meaning in customers’ lives, but few have bothered to define what this means and none have developed any models or methods for how this intersects with product or service development—until now.
  • Sketching Physical Devices – Matt Cottam September 4, 2008 - Date: September 4, 2008 Speaker: Matt Cottam — Tellart Matt will introduce participants to Sketch Tools, a robust toolset that allows relative technical novices to experiment, ideate, and prototype with Phidgets RFID, sensors, Flash, networks, and more. Participants will have an opportunity to work together to sketch, design, and build prototypes using a variety of hardware and software […]
  • Design Thinking in the Field – Matt Cottam September 3, 2008 - Many design methods strive to help designers better understand their users’ needs, such as ethnographic research and participatory design. Matt Cottam has put these approaches to the ultimate test: while working on a project for the healthcare industry, Matt trained to be a certified paramedic, giving him a whole new perspective into the needs of […]
  • CHIFOO and IxDA Social Bowling – August 6, 2008 - Come join us for the second annual CHI-Bowl event, held in concert with the IxDA crowd.
  • Understanding the Multi-User Experience – Jen Young & Matt Arnold July 9, 2008 - Interactive presentations in the museum have the institutional goal of promoting forms of social interaction that enrich the visitor experience. To meet these needs, institutions are turning to multi-user, or group, interactive scenarios. Members of Second Story Interactive Studios will show how understanding people’s needs and tendencies—and the learning curve for people that must be […]
  • Design Thinking: Action and Ecosystem – Bill Buxton June 11, 2008 - The number of books, articles, and conferences on innovation, creativity, and design is staggering. Yet, there is still precious little on what designers actually do, how they do it, and how they interact with the other disciplines involved in bringing concepts to fruition.  This talk is based in the premise that design is a distinct […]
  • Using Scenarios to Drive Design: Full-Day Workshop – Liz Bacon & Steve Calde May 8, 2008 - This full-day tutorial will teach students about the ways in which scenarios are both a crucial conceptual design and vital communication tool for successful ideation in the practice of interaction design. The instructors are versed in the scenario-based approach to interaction design as practiced in the Cooper Goal-Directed Design methodology.

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