- 2008: From Ideation to Innovation: The Role of Design Research in Crafting Great User Experiences December 2, 2015 - Whether we think of ourselves as researchers, designers, architects, or engineers, we all contribute to the discipline of human-computer interaction. By working to understand people’s needs and habits, we seek […]
- Creative solutions through Innovation Games® – Nancy Frishberg November 6, 2008 - Innovation Games® is a set of a dozen hands-on activities to develop strategic planning and tactical decision-making skills. Using a variety of expressive techniques, Innovation Games get firsthand reactions from […]
- Fun and Games at Work – Nancy Frishberg November 5, 2008 - Frishberg introduces design games: structured, time-limited and enjoyable activities to involve your customers, your users, and your team.
- Researching Meaning to Identify More Meaningful Customer Experiences – Nathan Shedroff October 1, 2008 - The business world has begun to talk about the need to address meaning in customers’ lives, but few have bothered to define what this means and none have developed any […]
- Sketching Physical Devices – Matt Cottam September 4, 2008 - Date: September 4, 2008 Speaker: Matt Cottam — Tellart Matt will introduce participants to Sketch Tools, a robust toolset that allows relative technical novices to experiment, ideate, and prototype with Phidgets RFID, sensors, […]
- Design Thinking in the Field – Matt Cottam September 3, 2008 - Many design methods strive to help designers better understand their users’ needs, such as ethnographic research and participatory design. Matt Cottam has put these approaches to the ultimate test: while […]
- CHIFOO and IxDA Social Bowling – August 6, 2008 - Come join us for the second annual CHI-Bowl event, held in concert with the IxDA crowd.
- Understanding the Multi-User Experience – Jen Young & Matt Arnold July 9, 2008 - Interactive presentations in the museum have the institutional goal of promoting forms of social interaction that enrich the visitor experience. To meet these needs, institutions are turning to multi-user, or […]
- Design Thinking: Action and Ecosystem – Bill Buxton June 11, 2008 - The number of books, articles, and conferences on innovation, creativity, and design is staggering. Yet, there is still precious little on what designers actually do, how they do it, and […]
- Using Scenarios to Drive Design: Full-Day Workshop – Liz Bacon & Steve Calde May 8, 2008 - This full-day tutorial will teach students about the ways in which scenarios are both a crucial conceptual design and vital communication tool for successful ideation in the practice of interaction […]
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