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2003: Contemporary Views on User Experience Design (UXD)

  • 2003: Contemporary Views on User Experience Design (UXD) December 2, 2015- This 10-month series of presentations focuses on the role of User Experience Design within a variety of contexts: from the business of UXD to its role in life-critical applications. After setting the stage for the role of UXD in the business of design, the series introduces theoretical frameworks for UXD: the very real human requirements […]
  • Developing Requirements for Surgical Simulations – Suzanne Weghorst, PhD October 1, 2003- As a challenging and potentially risky procedure, endoscopic sinus surgery (ESS) is a prime candidate for VR simulation training.
  • Developing Training for Users in Heavy Industry – Chuck Leber September 3, 2003- Heavy process industries, whether chemical processing, pulp & paper, power, food & beverage, all have similar characteristics in terms of content—work rules, process systems technology, human-machine interface—and the characteristics of operations and production-line learners, whose backgrounds range from junior internet/technology-savvy to senior not-high-school educated.
  • Stephen Hawking and Me: Accessibility, Practicality, and Standards – DL Byron August 6, 2003- Flash and accessibility, two words that don’t often play together well. Byron, a nationally recognized web developer, demonstrates, on his own site, working examples of making a site accessible, standards based and incorporating the latest technology. Byron reveals how CSS, XHTML, and Flash MX all coordinate to create a site that creates a usable and […]
  • A Problem in Air Traffic Management (ATM) – Jack Dwyer, Ph.D. July 2, 2003- Unpiloted Air Vehicles – the newest and arguably most radical addition to the civil and military aviation community – must be seamlessly and safely integrated into all facets of routine airspace operations. But how shall this be achieved? How will Air Traffic Control’s management of the airspace need to be modified? And how will UAV […]
  • Work Space/Body Space: Creating a Healthy User Experience Through Participatory Design – Mike White June 4, 2003- Furniture manufacturers face increasing pressures to provide ergonomically designed products. Workers, especially those faced with repetitive processes, face increasingly stressful physical environments. White, a human factors engineer and ergonomist discusses his work in applying “functional anthropometry” to workplace environments. He will present recent work in the UCSF Ergonomics Program along with rapid prototyping techniques that […]
  • User Experience Design as Applied to Education – Panel Discussion May 7, 2003- Can concepts in user experience design be usefully applied to technology-mediated learning? We are a panel of educational technology specialists and enthusiasts who will present a multi-faceted exchange on this topic. Our interest in user experience design is from the perspective of the user as learner. We will explore the concepts of user experience design […]
  • Citizen Participation in Neighborhood Planning – Michael Pyatok April 9, 2003- Is it possible to apply principles from urban planning and community development to our world of User Experience Design? Michael Pyatok shares his ideas on citizen participation in community and neighborhood planning. When low-income residents participate, they create more livable neighborhoods – User Experience in the real world. While higher income neighborhoods generally can organize […]
  • Experiences for Understanding – Nathan Shedroff March 5, 2003- While interface, information, and interaction designs have made interfaces and experiences easier to use, navigate, and understand, they are still a far cry from what meeting our expectations of interfaces. Surely, looking at interfaces in Science Fiction throughout the past even just the credible ones we aren’t realizing the potentials nor the fruits of our […]
  • Quick! What do you want to say? – John Lenker February 5, 2003- Your organization is suddenly center stage in front of hundreds and potentially thousands of people. Quick! What is it you have to say? Web enterprises invest exorbitant amounts of resources developing the mechanics and information architecture behind their online resources, but often produce some of the most mundane, mediocre, and inappropriate presentations of information in […]

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