Ellis and Ipod Touch


Program: "Mental Health & Social Impact Are No Game - Or Are They?" with Skyler Corbett | Will Lewis

7:00 pm Wednesday, June 3, 2015

CHIFOO 2-for-1! Skyler will cover educational developments in the indie gaming, “You Have Gained A Level -  Adding Empathy and Understanding to Online Education”. Will has leveraged game theory and design not only in game development, but in his approach to developing communities. He’ll share the pros and cons of applying gameful design to HCI in “Games for Social Good”.










Results from CHIFOO Institute of Design Interest Survey

The CHIFOO Institute of Design Research Committee was intended to gauge the interest in the local CHI/UX community’s interest in a formal continuing education program, potentially sponsored through the CHIFOO organization.


CHIFOO Events: Tell us what you think!

As we mentioned recently, many of the articles on the CHIFOO web site are now open for comments. As of today, that also includes the articles about our Programs and other Events. So, we’d like to hear what you think.


Interact with CHIFOO

Keep track of CHIFOO events and announcements and interact with fellow CHIFOO members via our other online channels.



Gamestorming - A Review by Gary Smith

If you are currently practicing design and are tired of using the same three or four techniques for the extraction, organization and presentation of material pertaining to your projects this book is worth having on your shelf. I know of one in our midst who has successfully used several of these techniques on a recent project. If you are looking for a higher-level approach to your design conundrum you won’t likely find it here.

A Playbook for Innovators, Rulebreakers, and Changemakers
by: Dave Gray, Sunni Brown, James Macanufo

Paperback: 288… READ MORE »

2015 CHIFOO Program Series

Gamefully Employed - Innovation at Play

What does it mean to “play”?  Families enjoying board games, children facing off in the street, or users staring glassy-eyed into virtual landscapes delivered via arcade, console, desktop or hand-held device?

“Play” refers more to engagement than traditional notions of entertainment. We can no longer ignore the utility of games in areas as divergent as customer loyalty and protein synthesis.

Game-inspired design delivers value that vastly exceeds its entertainment aspect. Designers and developers are increasingly employing techniques found in game theory and production. They win the hearts and influence the minds of consumers through manipulation that’s subtle to outrageous.

View 2015 Program Series »

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