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Program: "Play Matters" with David Galiel

7:00 pm Wednesday, January 7, 2015

David Galiel believes that more playful work is more satisfying work and that a more playful life is a better life; and, that appropriate technology and experience design, focused on creating constructive communication, connection and community-building, can change the world. In this highly entertaining discussion, David will share his unique insights into how entertainment, education and everyday experience intersect. He will also talk about how emerging developments in technology-mediated human interaction empower an architectural approach to creating virtual civic spaces. Come learn how David succeeds in applying game-inspired approaches to improving work, converting customers to fans, and harnessing the power of community, and how his company, Elbowfish, creates fun games that make people think.


Results from CHIFOO Institute of Design Interest Survey

The CHIFOO Institute of Design Research Committee was intended to gauge the interest in the local CHI/UX community’s interest in a formal continuing education program, potentially sponsored through the CHIFOO organization.


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Gamestorming - A Review by Gary Smith

If you are currently practicing design and are tired of using the same three or four techniques for the extraction, organization and presentation of material pertaining to your projects this book is worth having on your shelf. I know of one in our midst who has successfully used several of these techniques on a recent project. If you are looking for a higher-level approach to your design conundrum you won’t likely find it here.

A Playbook for Innovators, Rulebreakers, and Changemakers
by: Dave Gray, Sunni Brown, James Macanufo

Paperback: 288… READ MORE »

2015 CHIFOO Program Series

Gamefully Employed - Innovation at Play

What does it mean to “play”?  Families enjoying board games, children facing off in the street, or users staring glassy-eyed into virtual landscapes delivered via arcade, console, desktop or hand-held device?

In the connected world and the Internet of Things, ‘play’ refers more to engagement than traditional notions of entertainment. Play is now woven into otherwise mundane activities, to produce delight in places we don’t expect – and never thought possible. We can no longer ignore the utility of games in areas as divergent as customer loyalty and protein synthesis.

Childhood pastimes have given way to the serious business of innovation and competition in pursuit…

View 2015 Program Series »

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