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Designing for Happiness
July 13, 2016

What does it mean to design for happiness? Based on a combination of design research and data science, this session will explore what makes people happiest when they use technology and what we can learn from that to design for positive outcomes.

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Let’s Pretend
September 14, 2016

To uncover the most common problems, designers must empathize with their users and come to know the spaces and times in which they move. In this interactive presentation, UX guru Carolyn and game designer Anna take personas and other empathy exercises to the next level.

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Resistance Is Useless
October 5, 2016

What if intelligence itself is artificial? We’ll spend some time looking at the reasons we behave the way we do, then break down some ways to let go of our over-developed, over-appreciated consciousness so we can become more empathetic and inspired designers.

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Workshop:
Presumptive Design
January 29, 2016

Leo leads a half day hands-on workshop that turns the usual Discover | Define | Design process on its head. Attendees will learn the theoretical frameworks on which presumptive design is based and have ample opportunity to practice the method in this dynamic workshop. Learn more and register at chifoo.org.

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Faulty By Design
February 10, 2016

Our ability to navigate within a product is impacted by the underlying psychology of decision making. Bill presents a variety of design practices that UX designers can use to address complex decisions, facilitating more effective outcomes.

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Marketing Isn’t Storytelling.
April 6, 2016

For years, we’ve referred to ‘marketing as storytelling.’ This creates a problem: Storytelling involves a single narrative arc, and our customers don’t want to be dragged into a single arc. They want a space in which they can move about and create their own stories.

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